"8 studio and lighting presets. One single click builds the whole studio with all the assets inside. It also allows to update only what needs to be changed and keep what doesn't have to be modified in the current scene. The Studio actor is also responsible for managing the Render System. When selected and Render is clicked it will render all the cameras inside it - like a render queue. Multiple Studio actors can be in the same scene - the presets will affect only the one that is selected or alternatively the one that is closest to the viewport camera.",
"Background for the photo studio. The color can be modified, and separated into two: one for the floor and back and a different one for the sides. The width is also adjustable, without deforming the model. It also allows to quickly modify the Reflection and Roughness of the material, and add Fog with a simple click on the checkbox.",
"Offers a support to any softobx or MetaShoot™ light underneath. The rails automatically update to follow any light below. One rail can fit up to 2 lights - the rail adjust its rotation so both lights fit in it. Both separation of the beams and total length can be adjusted.",
"A fully prepared turntable for meshes and actors. Any asset selected to be inside it will rotate when playing and rendering. It allows to adjust the total rotation and the duration of it, as well as the direction of the rotation. It also offers a Loop option for infinite rotation. The base can be hidden or shown in the final render (hidden by default). Meshes can be directly spawned from its interface and adjusted via its Transform menu.",
"A camera prepared to work with the MetaShoot™ Render System. It offers a simple target system that updates both the focus and the tracking settings of the camera. The camera is hidden in the render by default, but can be shown if needed. Clicking Render will render the currently selected camera.",
"It creates an equirectangular render of the scene, with a 2:1 ratio, independent of the ratio specified in the Render Settings - it only takes the first value (x) of the Render Resolution and halves it for the y value. It allows to create HDRIs to use in other rendering software such as Maya, Blender, Cinema 4D, etc.",
"All the MetaShoot™ lights and cameras linked to this actor will update its rotation in real-time when it moves. It offers an easier way of adjusting the model position without losing the focus of the lighting. When the target is animated it will also make the lights and cameras follow it in the render.",
"A big light panel intended to provide top-down lighting, although it can also be placed in any other way. It allows to adjust the intensity, temperature and tint. With the intensity ",
"All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. The diffuser can be removed to expose the light bulb and have a direct hard-shadow light. A grid can also be added to all softboxes to make the light more directional. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.",
"All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. The diffuser can be removed to expose the light bulb and have a direct hard-shadow light. A grid can also be added to all softboxes to make the light more directional. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.",
"All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. The diffuser can be removed to expose the light bulb and have a direct hard-shadow light. A grid can also be added to all softboxes to make the light more directional. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.",
"All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. The diffuser can be removed to expose the light bulb and have a direct hard-shadow light. A grid can also be added to all softboxes to make the light more directional. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.",
"All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.",
"All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.",
"All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.",
"A simplified render interface for quick renders with easily adjustable quality. One single interface allows to control the resolution, duration of the render (if not a single frame), frame rate, quality, renderer, denoiser and motion blur. The Render Project Title defines also the output folder where the images get exported. MetaShoot™ also includes 8 render settings presets to be used in the Movie Render Queue following the classic workflow.
All the renders in this website have been created using MetaShoot™ | Ultra High Quality + Path Tracer + Motion Blur - No Denoiser