MetaShoot logo header VINZI logo header
MetaShoot Render Menu for Unreal Engine
Unofficial plugin for Unreal Engine developed by VINZI
MetaShoot™ is a digital twin of a photo studio, developed as a plugin for Unreal Engine that gives any creator the ability to produce highly realistic renders in the easiest and quickest way.

It includes lighting and render presets, a simplified render interface, a 360 Camera / HDRI Maker, and 14 ultra-realistic interactive assets to create your own virtual photo studio.
MetaShoot™ makes professional rendering accessible to everyone, simplifying the rendering process for Architectural Visualization thanks to its render interface and unlocking the $38M+ 3D Product Visualization market for Unreal Engine users.
8 STUDIO PRESETS + 14 INTERACTIVE ASSETS + RENDER INTERFACE
Select an asset
Asset Menu
Cyclorama
"8 studio and lighting presets. One single click builds the whole studio with all the assets inside. It also allows to update only what needs to be changed and keep what doesn't have to be modified in the current scene. The Studio actor is also responsible for managing the Render System. When selected and Render is clicked it will render all the cameras inside it - like a render queue. Multiple Studio actors can be in the same scene - the presets will affect only the one that is selected or alternatively the one that is closest to the viewport camera.", "Background for the photo studio. The color can be modified, and separated into two: one for the floor and back and a different one for the sides. The width is also adjustable, without deforming the model. It also allows to quickly modify the Reflection and Roughness of the material, and add Fog with a simple click on the checkbox.", "Offers a support to any softobx or MetaShoot™ light underneath. The rails automatically update to follow any light below. One rail can fit up to 2 lights - the rail adjust its rotation so both lights fit in it. Both separation of the beams and total length can be adjusted.", "A fully prepared turntable for meshes and actors. Any asset selected to be inside it will rotate when playing and rendering. It allows to adjust the total rotation and the duration of it, as well as the direction of the rotation. It also offers a Loop option for infinite rotation. The base can be hidden or shown in the final render (hidden by default). Meshes can be directly spawned from its interface and adjusted via its Transform menu.", "A camera prepared to work with the MetaShoot™ Render System. It offers a simple target system that updates both the focus and the tracking settings of the camera. The camera is hidden in the render by default, but can be shown if needed. Clicking Render will render the currently selected camera.", "It creates an equirectangular render of the scene, with a 2:1 ratio, independent of the ratio specified in the Render Settings - it only takes the first value (x) of the Render Resolution and halves it for the y value. It allows to create HDRIs to use in other rendering software such as Maya, Blender, Cinema 4D, etc.", "All the MetaShoot™ lights and cameras linked to this actor will update its rotation in real-time when it moves. It offers an easier way of adjusting the model position without losing the focus of the lighting. When the target is animated it will also make the lights and cameras follow it in the render.", "A big light panel intended to provide top-down lighting, although it can also be placed in any other way. It allows to adjust the intensity, temperature and tint. With the intensity ", "All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. The diffuser can be removed to expose the light bulb and have a direct hard-shadow light. A grid can also be added to all softboxes to make the light more directional. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.", "All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. The diffuser can be removed to expose the light bulb and have a direct hard-shadow light. A grid can also be added to all softboxes to make the light more directional. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.", "All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. The diffuser can be removed to expose the light bulb and have a direct hard-shadow light. A grid can also be added to all softboxes to make the light more directional. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.", "All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. The diffuser can be removed to expose the light bulb and have a direct hard-shadow light. A grid can also be added to all softboxes to make the light more directional. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.", "All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.", "All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.", "All the MetaShoot™ lights have been developed to act as close as possible to real studio lights, not only when it's turned on but also when it's off, with a realistic diffuser. When the light is close to the ground a tripod appears, which updates automatically following the light position and rotation. If the light is closer to a ceiling or the Rail System, the tripod gets swapped by a scissor system, which also updates in real time. The number of segments of the scissors is customizable.", "A simplified render interface for quick renders with easily adjustable quality. One single interface allows to control the resolution, duration of the render (if not a single frame), frame rate, quality, renderer, denoiser and motion blur. The Render Project Title defines also the output folder where the images get exported. MetaShoot™ also includes 8 render settings presets to be used in the Movie Render Queue following the classic workflow.
All the renders in this website have been created using MetaShoot™ | Ultra High Quality + Path Tracer + Motion Blur - No Denoiser
On top of the hyper-realistic lighting assets and environments, MetaShoot™ is all about simplicity. One single click on the Render button automatically renders all the selected cameras, without having to create Level Sequences, adjust settings or use the Movie Render Queue at all.
Just one click.
Find MetaShoot™ at Unreal Engine's Marketplace

BUY
MetaShoot™ has been created and fully developed by Valle (Jorge Valle Hurtado), including all 3D modelling, texturing, programming in C++ and Blueprints, licensing and registration system, trailer animation, concept, design, branding, website development using vanilla HTML, PHP, CSS and JavaScript, copywriting and marketing material.

Valle is the founder of VINZI and Senior 3D Engineer & Technical Lead at Futureverse - Non Fungible Labs. Previously Build Lead and 3D Industrial Designer at Wētā Workshop where he worked on projects like "Avatar: The Way of Water" and "The Lord of the Rings' The Rings of Power". He also participated in Dubai's World Expo 2020 as a mechanical and industrial design engineer, and is the co-creator of Adobe's Virtual Gallery.

Auckland, New Zealand


Contact: valle@vinzi.xyz
Contact us via email: metashoot@vinzi.xyz

Also join MetaShoot's Discord channel for troubleshooting, FAQ, community showcase, feedback and much more!

METASHOOT'S DISCORD

DOWNLOAD DOCUMENTATION